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Year THREE Event Dates

Second Dawn returns to Camp Denison in Georgetown, MA for our third year! Dates for 20 14 (Year 3): April 25 – 27 May 30 – June 1 August 22 – 24 September 26 -28 Camp Denison Conservation Area 84 Nelson Street Georgetown, MA 01833

Second Dawn returns to Camp Denison in Georgetown, MA for our third year!

Dates for 20 14 (Year 3):
April 25 – 27
May 30 – June 1
August 22 – 24
September 26 -28

Camp Denison Conservation Area
84 Nelson Street
Georgetown, MA 01833

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Welcome to Second Dawn

Second Dawn: Post Apocalyptic Life Action Role Playing

Welcome, weary traveler, to Beacon. Here you will walk among the best and the worst of humanity’s remnants. You’ll meet scavengers, scoundrels and warriors. Some come in search of fortunes that lay hidden in caches of ancient technology. Others come to test their bravery in the wastes. The hopeful come seeking the future of humanity in shadow of the looming radio tower.

What is it you seek in our tiny pocket of civilization?

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Beta Test Photos

Beta test of the rules on October 1st

Our beta test at Camp Marshal was a great success!

Thanks to everyone one for coming out despite the weather!

 

Check out it out in the gallery!

 

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Brotherhood of Reason

Elightenment in the Darkness

A bastion of learning among the wastes, the Brotherhood of Reason exists to preserve knowledge from the World Before. Inhabiting cloistered monasteries, most members of the order have little need for the outside world. Their main point of interaction with the other factions stems from their universal literacy, a rare quality among the people of Karst, which makes them sought after by local rulers as administrators and private tutors.

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Dust Runners

Children of the wastes

The most widely known gang in the wastes, the Dust Runners, are a rag-tag collection of children who have left whatever culture they were born and raised in to run with other like-minded kids.

Also known as Dusters, they are adept at ‘liberating’ supplies and food. Unsurprisingly, they are commonly regarded as troublemakers and petty thieves. However, simply running away to join the Dust Runners requires a degree of courage.

All this friendship and bonding dissipates when a Duster turns 18, becoming an adult in the eyes of most cultures. At that time, a Duster is kicked out and is forbidden from returning to Duster camps.

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Post-Apocalyptic Survival

Welcome, weary traveler, to Beacon. Here, you will walk among the best and the worst of humanity’s remnants. You’ll meet scavengers, scoundrels and warriors. Some come in search of fortunes that lay hidden in caches of ancient technology. Others come to test their bravery in the wastes. The hopeful come seeking the future of humanity in shadow of the looming radio tower.

 

What is it you seek in our tiny pocket of civilization?

 

Second Dawn is a Live Action Role-Playing game of survival in a post-apocalyptic world. Our core staff members are based out of the Boston, MA area, and our events are held at Camp Denison in Georgetown, MA.

Learn more about our game by exploring Beacon, Factions, Headers, and Professions
Don’t forget to check out our current Core Rulebook

Questions can be sent to SecondDawnLarp@gmail.com, as well as in the forum.

Second Dawn is a Be Epic joint.